Artistic Development
When I was a child, the family spent
some summer times in Upper New Harbour staying at Grandpa Gillies place. He was old with long white hair and a
beard. He enjoyed to sit in the sun and
whittle wood. This whittling really
impressed me (but not as much as his ability to spit tobbaco juice such a long
distance; as soon as my father returned
from work it was back to Sangsters Store to get chewing tobacco
and a couple of sheets of corded black licorice).
A few days later, I was pointing out
that I was bored with fishing and so had nothing to do. My father, an avid fisherman, was also very
resourceful at kid management. Back up
to the barn, he found an old board.
Watch so you can do it yourself next time. Do you want a sail? No! Ill have a motorboat! Grabbed his trusty hatchet and made the bow
of a boat with a hole to tie my fishing line onto.
My father, who specialized in steel,
was always showing me how to build things, draw images, get me to think up things
to draw or build so as to amuse myself.
One day we visited Miller Tibbetts studio where he was doing a
painting of Emmett Kelly as "Weary Willie" for my mothers birthday. My father showed me how Miller had divided up
a photo image with a grid, drew a corresponding grid on the canvas and was in
the process of painting in a larger image so they looked similar, but one was
real.
This was an exciting revelation. I had a photo of a soldier carring an M1
carbine and I wanted one. After my
father extracted a well-worded promise that I would do whatever my mother said
while he was away next week, I received a new pine board, air-dried, no warp or
knots, as well as the use of his keyhole and coping saws with extra blades.
My first art teacher died when I was
ten. After a few years of private
instructions in the 2-dimensional world with Ina MacAskill I realized it wasnt my forte.
My grand-uncle Haig was also involved
in the steel industry and had lost an eye to a spark. My father used to build row boats in his
basement so I heard many of Theos stories.
My maternal grandfather was a former with I Mathesons foundry in New Glasgow most of
his adult life. When I was 11 we
inherited the family home and I was exposed to his toolbox of specialist woodworking
tools.
My involvement with sculpture began in
Halifax during the late sixties and was influenced by the concerns of the
minimal and post-minimal artists of the time.
Rather than concentrating on the traditional floor-based sculpture, I
created mini-installations that depend upon walls, corners, ceilings, posts,
etc. as an integral part of the work.
Using prefabricated materials I constructed forms that are held together
by the basic elements of sculpture: mass, weight, tension, balance, etc. A maritime background directly influenced my
choice of materials and their juxtaposition.
Already in these early works there is evidence of my concern with
mystery, spirit, and the metaphysical.
This interest began when, as a child, I
was with my father at a fish-and-game meet, where a Mikmaq medicine man gave my father
advice on how to cure my pink-eye.
During a summer vacation I travelled to BC where I met a native totem
carver who enjoyed a energetic conversation about art and spirit. Later, when travelling in Africa through the
World Encounter program, I had the fortune to consult with several shamans and
artists, who gave me insightful advice.
I also came in contact with totem poles in Cameroons.
Many of my early sculptures involve the
interaction of positive and negative space and radiate an aura of intimidation
manifest by the continuously opposing forces contained within them.
After moving to London, Ontario (1976),
I initiated a series of sculptures WindDancers that utilize the natural
movement of the wind as the spirit of the dancers. This involvement with natural phenomena led
to my using erosion as a tool for making art, trees as the base for sculpture,
and earth as a source of materials.
These works reflected my growing interest in the elements of time and
process and my continuing reluctance to exhibit works in the sterile
environment of the gallery.
On my arrival in Alberta (1979) I
visited the Columbia Ice Field and was impressed with the fact that glaciers
had been, and still are, sculpting the face of the earth. This experience led to my enrollment in a
graduate-level course, offered by Environmental Design, which consisted of the
analysis of post-glacial terrain by the use of aerial and satellite
stereo-photographs. My masters thesis investigated the
development of contemporary earthworks and their role in the evolution of
sculpture. Out of this intensive
involvement emerged the Meltdown and Outwash series, both of which are based on the processes of
erosion/deposition and order/disorder, and engage the geomorphologic Big Four:
forms made by processes acting on materials over a period of time. The result of this involvement has led to the
execution of numerous earth-related pieces and plans for large-scale earthworks,
as well as being expressed in two-dimensional forms via prints, process
paintings, and videos
While developing the sculpture history
survey course for the Western Community College in Stephenville (1982) I began
contemplating the incorporation of historical aspects into my art, including
the various links between traditional and modern sculpture and the division of
sculpture into figurative and non-figurative and its evolution according to
reductive principles.
While living in British Columbia (on
the coast and in the North) I was stimulated through the resurgence of interest
by the native people in their art, mythology, and past traditions. I have since spent decades researching and
writing on the mythology of my own ancestors, the Celts. Subsequently, I began integrating these
Celtic studies into my art which resulted in a series called Gods, Heroes, & Warriors.
This series incorporates references to the history of art and refers to
parallel developments in the history of mankind in general.
Another outgrowth of the Celtic
research was the design of a multimedia performance work, on which
my wife Rosemary Mountain, composer, would collaborate. In its first version (1989) it was called
Hear, Here, a Celtic Year; then changed to the Harmony of Baal and we began
work on one of the 8 festivals which we based on the Iberian-hero Viriato, and entitled
Astolpass
Daughter. Due to a lack of success in applications
for funding, we have not yet been able to realize this work, but I continue to
build a variety of props and work on the overall design.
Recently, I have returned to the
WindDancers series to incorporate new technologies which will enable them to
participate in an exciting multimedia collaboration. I am also working on the physical and overall
design of the Interactive Multimedia Playroom, a project led by R. Mountain to
explore vocabulary and strategies for discussing sound, especially in multimedia
contexts.